Centering Update
Enemy: Grim » Devlog









I have been made aware of some technical issues such as the differing canvas sizes and poor centering. I adjusted all the sprites, excluding the dark projectile, to be 64x64 to allow consistency while still maintaining the full animations like the attacking and summoning. I also altered the attacking animation to have him start and end centered so that it will be more user friendly. Thank you jerryjrowe for the honest criticism.
Files
Grim Attack 5.5 kB
Jun 05, 2025
Grim Confused 4.3 kB
Jun 05, 2025
Grim Death 3 kB
Jun 05, 2025
Grim Idle 1.4 kB
Jun 05, 2025
Grim Hurt 1.4 kB
Jun 05, 2025
Grim Run 1 kB
Jun 05, 2025
Grim Spawn 2.8 kB
Jun 05, 2025
Grim Summon 4.9 kB
Jun 05, 2025
Dark Projectile 739 bytes
Jun 05, 2025
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Enemy: Grim
An adorable character that can be placed in many different roles.
| Status | Released |
| Category | Assets |
| Author | NightShade Studio |
| Genre | Platformer |
| Tags | Characters, Dark, enemy, Magic, mask, projectile, Side Scroller, summon |

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